detect-collisions
Points, Lines, Boxes, Polygons (also hollow), Ellipses, Circles. RayCasting, offsets, rotation, scaling, bounding box padding, flags for static and ghost/trigger bodies
Points, Lines, Boxes, Polygons (also hollow), Ellipses, Circles. RayCasting, offsets, rotation, scaling, bounding box padding, flags for static and ghost/trigger bodies
Set of well-known recursion and iteration alghoritms