primitive-sphere
a sphere mesh with normals, texture coordinates and indices
a sphere mesh with normals, texture coordinates and indices
creates a 3D torus mesh
Geometry intersection and bounding volume helpers for PEX.
Utilities for sketching in Canvas, WebGL and generative art
A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).
Plane geometry including UVs and normals
A rounded cube geometry for 3D rendering, including normals, UVs and cell indices (faces).
Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder... with 30KB of geometries.
an icosphere mesh with normals, texture coordinates and indices
A minimal box geometry for 3D rendering, NOT including normals, UVs. Only vertices and cell indices (faces).
A minimal capsule geometry for 3D rendering, including normals, UVs and cell indices (faces).
Compute normals for a simplicial complex geometry based on faces/cells information.
An ellipsoid geometry for 3D rendering, including normals, UVs and cell indices (faces).
Simplicial-complex-like geometry builder backed by typed arrays.
Center a simplicial complex geometry's positions in place and scale them to fill a defined bounding box.
Parse Wavefront .obj geometry files.
Creates a new geometry with unique vertices for each face.
a short list of some mesh and primitive modules
Computes unique edges for a list of faces.
Create a simplicial complex geometry by revolving a path around Y axis.