primitive-sphere
a sphere mesh with normals, texture coordinates and indices
a sphere mesh with normals, texture coordinates and indices
an indexed quad mesh with normals and UVs
creates a 3D torus mesh
approximate an RGB color from a Kelvin temperature
an icosphere mesh with normals, texture coordinates and indices
a short list of some mesh and primitive modules
a mesh abstraction for WebGL
an indexed quad mesh with normals and UVs
an indexed quad mesh with normals and UVs
an indexed quad mesh with normals and UVs