@math.gl/core
Array-based 3D Math Classes optimized for WebGL applications
Array-based 3D Math Classes optimized for WebGL applications
Culling Functionality for 3D Classes
matrix 4x4
A minimal vector math library to handle 2D/3D translations and rotations, written in TypeScript.
With which you can create transformation matrices similar to how it is done in OpenGL.
Can import 'm4.js' as various webgl 3d math functions from https://github.com/gfxfundamentals/webgl-fundamentals/blob/master/webgl/resources/m4.js