@math.gl/core
Array-based 3D Math Classes optimized for WebGL applications
Array-based 3D Math Classes optimized for WebGL applications
Culling Functionality for 3D Classes
Easy to use and object orianted tool for Vector calculations.
N-dimensions classes for vectors. Abstraction for a vector class, implementation of Vector2, Vector3, Vector4.
With which you can create transformation matrices similar to how it is done in OpenGL.