## primitive-geometry

Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder... with 30KB of geometries.

angle between the center and each corner of a regular minimal polygon in n dimensions

Functional library for precise access to integer sequences such as prime numbers, square numbers, triangle numbers, etc

quickly convert a triangle mesh into a set of tetrahedra that occupy approximately the same volume as the original mesh

get barycentric coordinates for triangle and tetrahedron, convert to/from cartesian coordinates, interpolate vertex normals