typed-glsl
A type-safe way to create WebGL 1/2 shader programs and set their attributes
A type-safe way to create WebGL 1/2 shader programs and set their attributes
post-processing library that merges effects
`gl-gpgpu` - GPGPU state-stepping - declaratively maps optimal draw passes, shaders, GL resources, inputs, outputs - lets you focus on your logic, BYO-renderer.
A collection of glslify compatible distance field operations.
Essential development tools for nvk
pack geometry data into typed arrays and textures to minimize draw calls
A shader loader for webpack that allows you to keep your glsl files external when working in phaser.
Minify your GLSL code in your GobbleJS workflow
Generate waves in 1d or 2d
A GLSL Module which is substitution for comparison operators
A GLSL Module which defines PI, PI*2, PI/2 and PI/4
calculate repeated values for glslify.
A GLSL Module which generates a rotation matrix
Sample each pixel in the neighborhood for glslify.
map from [0-1] to [0-1-0] for glslify
Simple Shader gallery from glslEditors
Implement a GLSL Fragment Shader into JavaScript
glslify as a babel transform