surfacecurve-shaderbuilder
a JSON-based shader graph builder for WebGL
a JSON-based shader graph builder for WebGL
A type-safe way to create WebGL 1/2 shader programs and set their attributes
post-processing library that merges effects
`gl-gpgpu` - GPGPU state-stepping - declaratively maps optimal draw passes, shaders, GL resources, inputs, outputs - lets you focus on your logic, BYO-renderer.
A webpack loader for glsl shaders - includes support for nested imports.
A collection of glslify compatible distance field operations.
Internal, core
A lightweight WebGL library that enables you to easily apply shaders to images on your website.
reads a folder of shaders, compiles them and outputs to another folder
javascript micro-library which provides a graphical interface to display the logs of your shaders using shadow dom 🗒️
Process GLSL code with glslify
compress glsl code
Tools and IntelliSense for GLSL and WGSL.
React component that let's you easily render a shader on a canvas by simply passing a fragment shader, following the shadertoy syntax, and logic, so you don't have to worry about passing basic uniforms, or setting up the webgl scene to do that, all the wo
Preprocess and format the shader code
core glsl and js framework for shader-park
import your shader file using ES modules.
Import GLSL source files as strings. Pre-processed, validated and optimized with Khronos Group SPIRV-Tools. Supports glslify.
Import GLSL/GLSLX files.
spglsl compiler