@solid-primitives/deep
Primitives for tracking and observing nested reactive objects in Solid.
Primitives for tracking and observing nested reactive objects in Solid.
Primitives for destructuring reactive objects – like props or stores – or signals of them into a separate accessors updated individually.
Primitive that enumerates media devices
A collection of SolidJS primitives providing various features of a pubsub/event-emitter/event-bus.
A primitive to dispatch component events.
SolidJS Primitives to manage creating event listeners.
Primitive to manage events in a reactive way.
Primitive that wraps fetch requests
A primitive for convenient file system access.
SolidJS Primitive to simplify the creation of global stores and the ability to access and mutate them.
Primitive that wraps the fullscreen API.
Directives to react to gestures
The Map & WeakMap data structures as a reactive signals.
A reactive primitive for marking matching parts of a string.
Primitives for creating a reactive masonry layout.
Primitives for media query and device features
Collection of custom memo primitives. They extend Solid's createMemo functionality while keeping the usage similar.
A collection of Solid Primitives, that capture current mouse cursor position, and help to deal with common related usecases.
A primitive for creating a mutable store, an alternative to Solid's createStore.
Primitive providing the ability to watch for changes made to the DOM tree.