migl-input
Keyboard and gamepad input
Keyboard and gamepad input
Observable HTML5 gamepads capable of sub-RAF precision
A Phaser 3 plugin to handle input from keyboard, gamepad & mouse, allowing for easy key definition and multiplayer input
:video_game: An easy way to use the browser gamepad API
JavaScript class for dealing with HTML 5 GamePad API
Input controls for ember routes using route actions
A tiny, SSR-friendly hook for listening to gamepad events.
A powerful set of hooks for elegantly handling keyboard, mouse and gamepad input (soon)
p5play is for creating interactive art and games with the Box2D physics engine.
Multiplatform 2D interaction engine
x360ce for linux
A JavaScript virtual joystick controller for both desktop and mobile devices.
js/html overlay for gamepad inputs
A javascript library for handling both keyboard and gamepad inputs in web applications.
An input system that manages a wide range of input devices through a dedicated event-based system complemented by polling capabilities
This package reads the Linux device file of a joystick/gamepad and maps it to easy-to-use events. Everything is vanilla Js, without pre-built binaries.
A JavaScript game engine that uses p5.js for graphics and Box2D for physics.
Connect and play with physical joysticks
[![npm](https://img.shields.io/npm/v/multitouchjoystick.svg)](https://npmjs.org/package/multitouchjoystick) [![downloads](https://img.shields.io/npm/dm/multitouchjoystick.svg)](https://npmjs.org/package/multitouchjoystick)
A powerful set of hooks for elegantly handling keyboard, mouse and gamepad input (soon)