on-screen-controllers
Typescript (and JavaScript) on-screen controllers using DOM apis
Typescript (and JavaScript) on-screen controllers using DOM apis
A react-native component to interface with gamepads/joysticks/controllers without using native code.
A lightweight, responsive virtual joystick for React.
React hooks to easily implement gamepad controls
A Heads Up Display (HUD) for Gamepads, Keyboards, and more
Event driven functionality for the GamepadAPI
A JS framework for building complex MIDI applications
A javascript library for handling both keyboard and gamepad inputs in web applications.
An input system that manages a wide range of input devices through a dedicated event-based system complemented by polling capabilities
This package reads the Linux device file of a joystick/gamepad and maps it to easy-to-use events. Everything is vanilla Js, without pre-built binaries.
[](https://github.com/DavidPeicho/manette-js/actions/workflows/node.js.yml)
A node driver for several gamecontroller
Screen gamepad for HTML canvas games.
Unifies browser user input sources into a simple controller model, useful for loop driven applications like games
wrap all gamepad,keyboard control in one place, output as your standard's conroller input format
Game controls done in the best possible way!
The command-line interface for bluemachinecli.
Navigate HTML elements in two dimensions with non-pointer devices.
Library for gamepad api, zero dependencies
`domgameui` is a lightweight, powerful UI framework built on top of `lit`](https://lit.dev/) for creating game user interfaces using standard DOM elements. Designed with game development in mind, it allows for intuitive navigation and interaction using ga