three-mesh-bvh
A BVH implementation to speed up raycasting against three.js meshes.
A BVH implementation to speed up raycasting against three.js meshes.
whether a picking ray intersects with a plane
Event framework based on emitting rays onto the user interface
An implementation of the Watertight Ray/Triangle Intersection algorithm
Fast raycasting through voxels
test if a ray intersects an aabb in 2d/3d space
Generic GUI raycasting system
Raycasting in typescript
Get the normalized ray that your mouse is projecting into your scene
Simple addon for threejs which returns the element with the lowest userData.selectionIndex value in the intersections from a raycast
Raycasting engine for creating simple fps games
A matrix log dependency utility. Useful for converting and testing algorithm behavior of CPU code to GPU code.
Raycasting plugin for Phaser 3.
High-performance 2D spatial index for rectangles (based on R*-tree with bulk loading and bulk insertion algorithms)
Simple addon for threejs which returns the element with the lowest userData.selectionIndex value in the intersections from a raycast
Data processing of 3D geometries
A BVH implementation to speed up raycasting against three.js meshes.
A clickable Detail component for Raycast that renders JSX and HTML as an SVG with per-component click handlers.
[1.9.54] Loading shadertoy or any other custom shader - mix or not with standard matrixengine shader. Loading glsl files. [1.9.47] All examples works on android mobile browser chrome, [1.9.x Thunder] Matrix-engine is super fast webgl library based on glma
A BVH implementation to speed up raycasting against three.js meshes.