three-mesh-bvh
A BVH implementation to speed up raycasting against three.js meshes.
A BVH implementation to speed up raycasting against three.js meshes.
An Node.js interface to a C++ Raytracing Engine
Globally orient mesh using raytracing heuristics
A javascript port of minilight http://www.hxa.name/minilight/
bounding volume hierarchy for axis-aligned bounding boxes
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Effects to enhance your three.js scene's realism
Use proper ray traced shadow instead of the boring box-shadow
A WebGL2 rendering library for Rust/Wasm & JS
💡 Better lighting in three.js
⚡️ A React abstraction for the popular three-gpu-pathtracer.