Builds COLLADA2GLTF tool
Fork of gltf-pipeline including patch.
Entity store, physics simulation, collision detection, raycasting, vectors, and GLB/GLTF mesh loading for Jexs
Currently based on Three.js and glTF 2.0.
Cluster-LOD glTF renderer: UV-aware spatial meshlet clusters with per-cluster hierarchical LODs in one EXT_meshopt_compression GLB (EP_cluster_lod extras), drawn per-cluster via WEBGL_multi_draw. Bake with tools/bake-cluster.mjs.
X3D Converter, Beautifier and Minimizer