glsl-shader-loader
A static shader source bundler for WebGL program, provide a possibility for management shader source by creating separate files.
A static shader source bundler for WebGL program, provide a possibility for management shader source by creating separate files.
Function collection for modular GPGPU / shader programming with @thi.ng/shader-ast
A transform stream for [glslify](http://github.com/chrisdickinson/glslify) that replaces CSS-style hexadecimal colors with `vec3/vec4` definitions.
A WebGL Javascript Game Engine, built on top of THREE.js and many other libraries.
A tool for inlining file imports.
A shader with a transparent bezel texture and dynamic pie-wedge or circular bar shape. Suitable for a timer, gauge or button with cooldown timer. Packaged for the A-Frame framework for WebXR.
Converts GLSL shader source files to modules
DSL to define shader code in TypeScript and cross-compile to GLSL, JS and other targets
Official React library for @three-material-editor
Customizable JS codegen, compiler & runtime for @thi.ng/shader-ast
Multi-channel SDF font rendering & basic text layout for WebGL
A shader to render DOM Element for A-Frame VR.
WebGL & GLSL abstraction layer
A webpack loader for obj files.
optimized 9-tap gaussian blur for GLSL
codemirror-powered GLSL editor component
A GLSL-focused particle engine for THREE.js.
Customizable GLSL codegen for @thi.ng/shader-ast
shaderity-node
Official React library for @three-material-editor