gl-shader-core
Core implementation of gl-shader without parser dependencies
Core implementation of gl-shader without parser dependencies
three.js's EffectComposer ported to ES6
A GLSL plugin for esbuild.
A VR-Ready Post processing framework for A-Frame and/or Threejs
A shader to display GIF for A-Frame VR.
Convert values to and from decibels
React component that let's you easily render a shader on a canvas by simply passing a fragment shader, following the shadertoy syntax, and logic, so you don't have to worry about passing basic uniforms, or setting up the webgl scene to do that, all the wo
The conversions between RGB and HSV for glslify.
A WebGL Javascript Game Engine, built on top of THREE.js and many other libraries.
An A-Frame WebVR component for cheaply creating thousands of boxy buildings.
WebGL library to display GLSL fragment shader on canvas
A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.
Map a value from one range to another. Equivalent to Processing's map() function.
@alteredq's EffectComposer plugin for three.js ported for use with ES6
voronoi noise, glslify compatible
webgl-utils
A webpack loader that removes comments and excess whitespace and then inlines the resource into the bundle
Fast GLSL conversion from HSV color to RGB
A browserify transform that transparently enables live reloading of your shaders when using glslify.
Update the vertex/fragment sources of a shader instance created by gl-shader, gl-shader-core or glslify.