primitive-icosphere
an icosphere mesh with normals, texture coordinates and indices
an icosphere mesh with normals, texture coordinates and indices
A minimal box geometry for 3D rendering, NOT including normals, UVs. Only vertices and cell indices (faces).
A minimal capsule geometry for 3D rendering, including normals, UVs and cell indices (faces).
A minimal 3D cylindrical geometry, including normals, UVs, and mesh.
Compute normals for a simplicial complex geometry based on faces/cells information.
An ellipsoid geometry for 3D rendering, including normals, UVs and cell indices (faces).
Simplicial-complex-like geometry builder backed by typed arrays.
Center a simplicial complex geometry's positions in place and scale them to fill a defined bounding box.
Parse Wavefront .obj geometry files.
Combine multiple indexed meshes into a single indexed mesh
Generate 3d box geometry
Get vertex and face data from THREE.Geometry
Computes the Laplacian of a mesh.
Creates a new geometry with unique vertices for each face.
a short list of some mesh and primitive modules
Compute winding number for a mesh
A total order on simplicial complexes
Draws a simplicial complex in WebGL
TS-enabled version of alpha shape package created by Mikola Lysenko
Computes unique edges for a list of faces.