primitive-octasphere
An octasphere geometry for 3D rendering, including normals, UVs and cell indices (faces).
An octasphere geometry for 3D rendering, including normals, UVs and cell indices (faces).
3D engine written in typescript with WebGL 2.0
一个简单易用的3D图表,像ECharts一样可以快速上手,配置化生成,并支持个性化自定义扩展。
Rain drop effect with WebGL
ReactThreeFiber + three-dom-alignment + Masonry
Force-directed graph as a React Three Fiber component
React Three Fiber component for Globe Data Visualization
A declarative particle system for React Three Fiber. It uses an FBO Simulation to provide incremental updates to particles, allowing for an intuitive API with use of forces. **Note**: This package is experimental and may introduce breaking changes in futu
WebGL Node-based Graph for React
WebGL Node-based Graph for React
三维可视化平台
A Angular binding of mapbox-gl-js
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
Running the Retinaface face recognition algorithm in browser.
Utility functions for working with Quadbins
A Three.js materials library with customizable shaders and noise functions.
Tools and IntelliSense for GLSL and WGSL.
A lightweight, dependency-free library to reduce boilerplate when writing fragment shaders.
React component that let's you easily render a shader on a canvas by simply passing a fragment shader, following the shadertoy syntax, and logic, so you don't have to worry about passing basic uniforms, or setting up the webgl scene to do that, all the wo
React integration of phylocanvas.gl. Component and hook for phylogenetic tree visualistion.