stewart
A library to calculate the inverse kinematics of a Stewart Platform
A library to calculate the inverse kinematics of a Stewart Platform
Orbiting quaternion camera
Convert a dual quaternion into a 4x4 matrix
Builds a ThreeJS quaternion from a normal vector
Quaternion classes designed for noobgl
xform-js JavaScript linear algebra library.
Convert a set of keyframe matrices into dual quaternions
A Vector math library for 3D and 2D applications
This is a basic Math package. It contains routines to work with matrices, quaternions and vectors. All those entities are represented as Float32Arrays. | Property | Description | | ------ | ------ | | ```Mathf.matrix4x4``` | access available matrix fun
A simple library agnostic arcball camera.
gl-matrix's quaternion, in c, split into smaller pieces
A GLSL Module which generates a rotation matrix
✈️ controls
a npm wrapper for charlottegore's gl-matrix libraries
Stand-alone version of three.js math with TypeScript support
Stand-alone TypeScript version of three.js math
A rotation library using quaternions
A library to add a virtual Trackball to your DOM
A minimal vector math library to handle 2D/3D translations and rotations, written in TypeScript.
This library is a quaternion part of the 3DLyra's math library.